FEndpoint::AddSource

Add a Source to that endpoint.

Windows
MacOS
Linux

References

Module

DirectLink

Header

/Engine/Source/Runtime/Datasmith/DirectLink/Public/DirectLinkEndpoint.h

Include

#include "DirectLinkEndpoint.h"

Source

/Engine/Source/Runtime/Datasmith/DirectLink/Private/DirectLinkEndpoint.cpp

Syntax

FSourceHandle AddSource
(
    const FString & Name,
    EVisibility Visibility
)

Remarks

Add a Source to that endpoint. A source can hold content (a scene snapshot) and is able to stream that content to remote destinations.

Returns

A Handle required by other Source related methods

Parameters

Parameter

Description

Name

User facing name for this source.

Visibility

Whether that Source is visible to remote endpoints

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss