FSceneIdentifier

Guid and optional name, used to designate a scene across processes without ambiguity.

Windows
MacOS
Linux

References

Module

DirectLink

Header

/Engine/Source/Runtime/Datasmith/DirectLink/Public/DirectLinkCommon.h

Include

#include "DirectLinkCommon.h"

Syntax

struct FSceneIdentifier

Remarks

Guid and optional name, used to designate a scene across processes without ambiguity. The name is not necessary to identify a scene, but it offer a better UX

Variables

Name Description

Public variable

FString

 

DisplayName

Nice user-facing name. Do not expect it to be stable or consistent.

Public variable

FGuid

 

SceneGuid

Id of scene SharedState.

Constructors

Name Description

Public function

FSceneIdentifier()

Public function

FSceneIdentifier

(
    const FGuid& Id,
    const FString& Name
)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss