ENavigationAreaMode::Type

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/AI/NavigationModifier.h

Include

#include "AI/NavigationModifier.h"

Syntax

namespace ENavigationAreaMode
{
    enum Type
    {
        Apply,
        Replace,
        ApplyInLowPass,
        ReplaceInLowPass,
    }
}

Values

Name

Description

Apply

Apply area modifier on all voxels in bounds

Replace

Apply area modifier only on those voxels in bounds that are matching replace area Id

ApplyInLowPass

Apply area modifier on all voxels in bounds, performed during low area prepass (see: [ARecastNavMesh.bMarkLowHeightAreas](API\Runtime\NavigationSystem\NavMesh\ARecastNavMesh\bMarkLowHeightAreas)) (ReplaceInLowPass: mark ONLY "low" voxels that will be removed after prepass, ApplyInLowPass: mark all voxels, including "low" ones)

ReplaceInLowPass

Apply area modifier only on those voxels in bounds that are matching replace area Id, performed during low area prepass (see: [ARecastNavMesh.bMarkLowHeightAreas](API\Runtime\NavigationSystem\NavMesh\ARecastNavMesh\bMarkLowHeightAreas)) (ReplaceInLowPass: mark ONLY "low" voxels that will be removed after prepass, ApplyInLowPass: mark all voxels, including "low" ones)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss