FMovementProperties

Movement capabilities, determining available movement options for Pawns and used by AI for reachability tests.

Windows
MacOS
Linux

Inheritance Hierarchy

FMovementProperties

FNavAgentProperties

FNavDataConfig

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/AI/Navigation/NavigationTypes.h

Include

#include "AI/Navigation/NavigationTypes.h"

Syntax

struct FMovementProperties

Remarks

Movement capabilities, determining available movement options for Pawns and used by AI for reachability tests.

Variables

Name Description

Public variable

uint8: 1

 

bCanCrouch

If true, this Pawn is capable of crouching.

Public variable

uint8: 1

 

bCanFly

If true, this Pawn is capable of flying.

Public variable

uint8: 1

 

bCanJump

If true, this Pawn is capable of jumping.

Public variable

uint8: 1

 

bCanSwim

If true, this Pawn is capable of swimming or moving through fluid volumes.

Public variable

uint8: 1

 

bCanWalk

If true, this Pawn is capable of walking or moving on the ground.

Constructors

Name Description

Public function

FMovementProperties()

Public function

FMovementProperties

(
    const FMovementProperties& Other
)

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