| FMovementProperties
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/AI/Navigation/NavigationTypes.h |
Include |
#include "AI/Navigation/NavigationTypes.h" |
struct FNavAgentProperties : public FMovementProperties
Properties of representation of an 'agent' (or Pawn) used by AI navigation/pathfinding.
Name | Description | ||
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float |
AgentHeight |
Total height of the capsule used for navigation/pathfinding. |
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float |
AgentRadius |
Radius of the capsule used for navigation/pathfinding. |
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float |
AgentStepHeight |
Step height to use, or -1 for default value from navdata's config. |
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float |
NavWalkingSearchHeightScale |
Scale factor to apply to height of bounds when searching for navmesh to project to when nav walking |
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PreferredNavData |
Type of navigation data used by agent, null means "any" |
Name | Description | |
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FNavAgentProperties ( |
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FNavAgentProperties ( |
Name | Description | ||
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GetExtent() |
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HasStepHeightOverride() |
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IsEquivalent ( |
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IsNavDataMatching ( |
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IsValid() |
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SetPreferredNavData ( |
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UpdateWithCollisionComponent ( |
Name | Description | ||
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operator== ( |
Name |
Description |
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DefaultProperties |