FNavAgentSelector

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/AI/Navigation/NavigationTypes.h

Include

#include "AI/Navigation/NavigationTypes.h"

Syntax

struct FNavAgentSelector

Variables

Name Description

Public variable

union FNavAgent...

 

@1578

Public variable

uint32: 1

 

bSupportsAgent0

Public variable

uint32: 1

 

bSupportsAgent1

Public variable

uint32: 1

 

bSupportsAgent10

Public variable

uint32: 1

 

bSupportsAgent11

Public variable

uint32: 1

 

bSupportsAgent12

Public variable

uint32: 1

 

bSupportsAgent13

Public variable

uint32: 1

 

bSupportsAgent14

Public variable

uint32: 1

 

bSupportsAgent15

Public variable

uint32: 1

 

bSupportsAgent2

Public variable

uint32: 1

 

bSupportsAgent3

Public variable

uint32: 1

 

bSupportsAgent4

Public variable

uint32: 1

 

bSupportsAgent5

Public variable

uint32: 1

 

bSupportsAgent6

Public variable

uint32: 1

 

bSupportsAgent7

Public variable

uint32: 1

 

bSupportsAgent8

Public variable

uint32: 1

 

bSupportsAgent9

Public variable

uint32

 

PackedBits

Constructors

Name Description

Public function

FNavAgentSelector

(
    const uint32 InBits
)

Functions

Name Description

Public function Const

bool

 

Contains

(
    int32 AgentIndex
)

Public function

void

 

Empty()

Public function Const

uint32

 

GetAgentBits()

Public function Const

bool

 

IsInitialized()

Public function Const

bool

 

IsSame

(
    const FNavAgentSelector& Other
)

Public function

void

 

MarkInitialized()

Public function

bool

 

Serialize

(
    FArchive& Ar
)

Public function

void

 

Set

(
    int32 AgentIndex
)

Constants

Name

Description

InitializedBit

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