| FRayStartEnd
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/AI/Navigation/NavigationTypes.h |
Include |
#include "AI/Navigation/NavigationTypes.h" |
struct FNavigationRaycastWork : public FRayStartEnd
Name | Description | ||
---|---|---|---|
|
bDidHit |
||
|
HitLocation |
Depending on bDidHit HitLocation contains either actual hit location or RayEnd |
Name | Description | |
---|---|---|
|
FNavigationRaycastWork |