UAvoidanceManager::GetAvoidanceVelocityForComponent

Fast-track GetAvoidanceVelocityForComponent(UMovementComponent) implementation for most common case of [UCharacterMovementComponent](API\Runtime\Engine\GameFramework\UCharacterMovementComponent)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/AI/Navigation/AvoidanceManager.h

Include

#include "AI/Navigation/AvoidanceManager.h"

Source

/Engine/Source/Runtime/Engine/Private/AI/Navigation/AvoidanceManager.cpp

Syntax

FVector GetAvoidanceVelocityForComponent
(
    UCharacterMovementComponent * MovementComp
)

Remarks

Fast-track GetAvoidanceVelocityForComponent(UMovementComponent) implementation for most common case of UCharacterMovementComponent

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss