UAISystemBase::CleanupWorld

Called by [UWorld::CleanupWorld](API\Runtime\Engine\Engine\UWorld\CleanupWorld).

Windows
MacOS
Linux

Override Hierarchy

UAISystemBase::CleanupWorld()

UAISystem::CleanupWorld()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/AI/AISystemBase.h

Include

#include "AI/AISystemBase.h"

Source

/Engine/Source/Runtime/Engine/Private/AI/AISystemBase.cpp

Syntax

virtual void CleanupWorld
(
    bool bSessionEnded,
    bool bCleanupResources,
    UWorld * NewWorld
)

Remarks

Called by UWorld::CleanupWorld. Should be called by overriding functions.

Parameters

Parameter

Description

bSessionEnded

whether to notify the viewport that the game session has ended

NewWorld

Optional new world that will be loaded after this world is cleaned up. Specify a new world to prevent it and it's sublevels from being GCed during map transitions.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss