| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/AI/AISystemBase.h |
Include |
#include "AI/AISystemBase.h" |
class UAISystemBase : public UObject
Name | Description | |
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UAISystemBase ( |
Name | Description | |
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~UAISystemBase() |
Name | Description | ||
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CleanupWorld |
Called by UWorld::CleanupWorld. |
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FSoftClassPa... |
GetAISystemClassName() |
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GetAISystemModuleName() |
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InitializeActorsForPlay ( |
Called when world initializes all actors and prepares them to start gameplay |
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OnMatchStateSet ( |
Handles FGameModeEvents::OnGameModeMatchStateSetEvent().Broadcast(MatchState); |
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ShouldInstantiateInNetMode ( |
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StartPlay() |
Called by UWorld::BeginPlay to indicate the gameplay has started. |
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WorldOriginLocationChanged ( |
Event called on world origin location changes |