UNavigationSystemConfig

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Inheritance Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/AI/NavigationSystemConfig.h

Include

#include "AI/NavigationSystemConfig.h"

Syntax

class UNavigationSystemConfig : public UObject

Variables

Name Description

Protected variable

uint32: 1

 

bIsOverriden

If true it means the navigation system settings are overridden from another source (like a NavConfigOverrideActor)

Public variable

FName

 

DefaultAgentName

If not None indicates which of navigation datas and supported agents are going to be used as the default ones.

Public variable

FSoftClassPath

 

NavigationSystemClass

Public variable

FNavAgentSelect...

 

SupportedAgentsMask

NavigationSystem's properties in Project Settings define all possible supported agents, but a specific navigation system can choose to support only a subset of agents.

Constructors

Name Description

Public function

UNavigationSystemConfig

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Virtual Const

UNavigationS...

 

CreateAndConfigureNavigationSystem

(
    UWorld& World
)

Public function Static

TSubclassOf<...

 

GetDefaultConfigClass()

Public function

void

 

SetIsOverriden

(
    const bool bInNewValue
)

Overridden from UObject

Name Description

Public function Virtual

void

 

PostEditChangeProperty

(
    FPropertyChangedEvent& PropertyCha...
)

Called when a property on this object has been modified externally

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