ASkeletalMeshActor::BeginAnimControl

Called when we start an AnimControl track operating on this Actor.

Windows
MacOS
Linux

Override Hierarchy

IMatineeAnimInterface::BeginAnimControl()

ASkeletalMeshActor::BeginAnimControl()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/SkeletalMeshActor.h

Include

#include "Animation/SkeletalMeshActor.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/SkeletalMeshActor.cpp

Syntax

virtual void BeginAnimControl
(
    class UInterpGroup * InInterpGroup
)

Remarks

Called when we start an AnimControl track operating on this Actor. Supplied is the set of AnimSets we are going to want to play from.

Parameters

Parameter

Description

UInterpGroup

UInterpGroup of this track

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