ASkeletalMeshActor::PreviewSetAnimPosition

Called each frame by Matinee to update the desired sequence by name and position within it.

Windows
MacOS
Linux

Override Hierarchy

IMatineeAnimInterface::PreviewSetAnimPosition()

ASkeletalMeshActor::PreviewSetAnimPosition()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/SkeletalMeshActor.h

Include

#include "Animation/SkeletalMeshActor.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/SkeletalMeshActor.cpp

Syntax

virtual void PreviewSetAnimPosition
(
    FName SlotName,
    int32 ChannelIndex,
    UAnimSequence * InAnimSequence,
    float InPosition,
    bool bLooping,
    bool bFireNotifies,
    float AdvanceTime
)

Remarks

Called each frame by Matinee to update the desired sequence by name and position within it.

Parameters

Parameter

Description

SlotName

Slot Node Name that this track is setting the anim position for

ChannelIndex

Index of the child that it wants to play

InAnimSequence

Anim sequence to play

InPosition

Position of the animation

bLooping

true if looping. false otherwise

bFireNotifiers

true if it wants to fire AnimNotifiers

AdvanceTime

Used if bEnableRootMotion == true as a delta time

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