| IMatineeAnimInterface::SetAnimPosition()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/SkeletalMeshActor.h |
Include |
#include "Animation/SkeletalMeshActor.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/SkeletalMeshActor.cpp |
Called each from while the Matinee action is running, with the desired sequence name and position we want to be at.
Parameter |
Description |
---|---|
SlotName |
Slot Node Name that this track is setting the anim position for |
ChannelIndex |
Index of the child that it wants to play |
InAnimSequence |
Anim Sequence to play |
InPosition |
Position of the animation |
bLooping |
true if looping. false otherwise |
bFireNotifiers |
true if it wants to fire AnimNotifiers |