ASkeletalMeshActor::SetAnimPosition

Called each from while the Matinee action is running, with the desired sequence name and position we want to be at.

Windows
MacOS
Linux

Override Hierarchy

IMatineeAnimInterface::SetAnimPosition()

ASkeletalMeshActor::SetAnimPosition()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/SkeletalMeshActor.h

Include

#include "Animation/SkeletalMeshActor.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/SkeletalMeshActor.cpp

Syntax

virtual void SetAnimPosition
(
    FName SlotName,
    int32 ChannelIndex,
    class UAnimSequence * InAnimSequence,
    float InPosition,
    bool bFireNotifies,
    bool bLooping
)

Remarks

Called each from while the Matinee action is running, with the desired sequence name and position we want to be at.

Parameters

Parameter

Description

SlotName

Slot Node Name that this track is setting the anim position for

ChannelIndex

Index of the child that it wants to play

InAnimSequence

Anim Sequence to play

InPosition

Position of the animation

bLooping

true if looping. false otherwise

bFireNotifiers

true if it wants to fire AnimNotifiers

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