ASkeletalMeshActor::SetAnimWeights

Called each from while the Matinee action is running, to set the animation weights for the actor.

Windows
MacOS
Linux

Override Hierarchy

IMatineeAnimInterface::SetAnimWeights()

ASkeletalMeshActor::SetAnimWeights()

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/SkeletalMeshActor.h

Include

#include "Animation/SkeletalMeshActor.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/SkeletalMeshActor.cpp

Syntax

virtual void SetAnimWeights
(
    const TArray< struct FAnimSlotInfo > & SlotInfos
)

Remarks

Called each from while the Matinee action is running, to set the animation weights for the actor.

Parameters

Parameter

Description

SlotInfos

Array of SlotInfos : pair

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