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Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotify.h |
Include |
#include "Animation/AnimNotifies/AnimNotify.h" |
class UAnimNotify : public UObject
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UAnimNotify ( |
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BranchingPointNotify ( |
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CanBePlaced ( |
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UObject *... |
GetContainingAsset() |
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GetEditorColor() |
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GetEditorComment() |
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GetNotifyName() |
Implementable event to get a custom name for the notify |
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UWorld * |
GetWorld() |
We don't instance UAnimNotify objects along with the animations they belong to, but we still need a way to see which world this UAnimNotify is currently operating on. |
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Notify ( |
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OnAnimNotifyCreatedInEditor ( |
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Received_Notify ( |
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ValidateAssociatedAssets() |
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PostLoad() |
UObject Interface |
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PreSave ( |
Presave function. |