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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotifyState_TimedParticleEffect.h |
Include |
#include "Animation/AnimNotifies/AnimNotifyState_TimedParticleEffect.h" |
class UAnimNotifyState_TimedParticleEffect : public UAnimNotifyState
Timed Particle Effect Notify Allows a looping particle effect to be played in an animation that will activate at the beginning of the notify and deactivate at the end.
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bDestroyAtEnd |
Whether or not we destroy the component at the end of the notify or instead just stop the emitters. |
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LocationOffset |
Offset from the socket / bone location. |
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PreviousPSTemplates |
The following arrays are used to handle property changes during a state. |
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PreviousSocketNames |
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PSTemplate |
The particle system template to use when spawning the particle component. |
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RotationOffset |
Offset from the socket / bone rotation. |
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SocketName |
The socket within our mesh component to attach to when we spawn the particle component. |
Name | Description | |
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UAnimNotifyState_TimedParticleEffect ( |
Name | Description | ||
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GetNotifyName_Implementation() |
Overridden from UAnimNotifyState to provide custom notify name. |
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ValidateParameters ( |
Name | Description | ||
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NotifyBegin ( |
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NotifyEnd ( |
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NotifyTick ( |
Name | Description | ||
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PreEditChange ( |
This is called when a property is about to be modified externally |