| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimNotifies/AnimNotifyState_Trail.h |
Include |
#include "Animation/AnimNotifies/AnimNotifyState_Trail.h" |
class UAnimNotifyState_Trail : public UAnimNotifyState
Name | Description | ||
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uint32: 1 |
bRecycleSpawnedSystems |
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uint32: 1 |
bRenderGeometry |
If true, render the trail geometry (this should typically be on) |
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uint32: 1 |
bRenderSpawnPoints |
If true, render stars at each spawned particle point along the trail |
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uint32: 1 |
bRenderTangents |
If true, render a line showing the tangent at each spawned particle point along the trail |
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uint32: 1 |
bRenderTessellation |
If true, render the tessellated path between spawned particles |
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FirstSocketName |
Name of the first socket defining this trail. |
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PSTemplate |
The particle system to use for this trail. |
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SecondSocketName |
Name of the second socket defining this trail. |
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WidthScaleCurve |
Name of the curve to drive the width scale. |
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TEnumAsByte< en... |
WidthScaleMode |
Controls the way width scale is applied. |
Name | Description | |
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UAnimNotifyState_Trail ( |
Name | Description | ||
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float |
GetCurveWidth ( |
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UParticleSys... |
GetOverridenPSTemplate ( |
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UParticleSys... |
GetParticleSystemComponent ( |
Helper function for outside code to get PSC that we are using |
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UParticleSys... |
OverridePSTemplate ( |
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ValidateInput ( |
Name | Description | ||
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NotifyBegin ( |
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NotifyEnd ( |
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NotifyTick ( |