Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Animation/AnimCompressionTypes.h |
Include |
#include "Animation/AnimCompressionTypes.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimCompressionTypes.cpp |
void DecompressPose
(
FCompactPose & OutPose,
const FCompressedAnimSequence & CompressedData,
const FAnimExtractContext & ExtractionContext,
USkeleton * Skeleton,
float SequenceLength,
EAnimInterpolationType Interpolation,
bool bIsBakedAdditive,
const TArray< FTransform > & RetargetTransforms,
FName SourceName,
const FRootMotionReset & RootMotionReset
)