FSequencePlayerRecord

Record of a sequence player's state.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprintGeneratedClass.h

Include

#include "Animation/AnimBlueprintGeneratedClass.h"

Syntax

struct FSequencePlayerRecord

Remarks

Record of a sequence player's state.

Variables

Name Description

Public variable

int32

 

FrameCount

Public variable

float

 

Length

Public variable

int32

 

NodeID

Public variable

float

 

Position

Constructors

Name Description

Public function

FSequencePlayerRecord

(
    int32 InNodeID,
    float InPosition,
    float InLength,
    int32 InFrameCount
)

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