Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h |
Include |
#include "Animation/AnimInstanceProxy.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp |
const FMontageEvaluationState * GetActiveMontageEvaluationState() const
Get Currently active montage evaluation state. Note that there might be multiple Active at the same time. This will only return the first active one it finds.