FAnimInstanceProxy::GetCustomRootNode

Called when the anim instance is being initialized.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h

Include

#include "Animation/AnimInstanceProxy.h"

Syntax

virtual FAnimNode_Base * GetCustomRootNode()

Remarks

Called when the anim instance is being initialized. If we are not using a blueprint instance, this root node can be provided

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss