Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h |
Include |
#include "Animation/AnimInstanceProxy.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp |
FAnimNode_AssetPlayerBase * GetRelevantAssetPlayerFromState
(
int32 MachineIndex,
int32 StateIndex
)
Check whether we have active morph target curves Gets the most relevant asset player in a specified state