FAnimInstanceProxy::GetSkelMeshComponent

Get the current skeletal mesh component we are running on.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h

Include

#include "Animation/AnimInstanceProxy.h"

Syntax

USkeletalMeshComponent * GetSkelMeshComponent() const

Remarks

Get the current skeletal mesh component we are running on.

that this will return nullptr outside of pre/post update

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