Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h |
Include |
#include "Animation/AnimInstanceProxy.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp |
const FBakedAnimationStateMachine * GetStateMachineInstanceDesc
(
FName MachineName
)
Gets the runtime instance desc of the state machine specified by name