Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h |
Include |
#include "Animation/AnimInstanceProxy.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp |
void LogMessage
(
FName InLogType,
EMessageSeverity::Type InSeverity,
const FText & InMessage
) const
Allow nodes to register log messages to be processed on the game thread