Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Animation/AnimInstanceProxy.h |
Include |
#include "Animation/AnimInstanceProxy.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimInstanceProxy.cpp |
void SequenceAdvanceImmediate
(
UAnimSequenceBase * Sequence,
bool bLooping,
float PlayRate,
float DeltaSeconds,
float & CurrentTime,
FMarkerTickRecord & MarkerTickRecord
)