Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_AssetPlayerBase.h |
Include |
#include "Animation/AnimNode_AssetPlayerBase.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimNode_AssetPlayerBase.cpp |
virtual void Initialize_AnyThread
(
const FAnimationInitializeContext & Context
)
Initialize function for setup purposes