FAnimNode_AssetPlayerBase::SetAccumulatedTime

Override the currently accumulated time

Windows
MacOS
Linux

Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_AssetPlayerBase.h

Include

#include "Animation/AnimNode_AssetPlayerBase.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimNode_AssetPlayerBase.cpp

Syntax

virtual void SetAccumulatedTime
(
    const float & NewTime
)

Remarks

Override the currently accumulated time

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