FAnimNode_Base::CanUpdateInWorkerThread

Whether this node can run its [Update()](API\Runtime\Engine\Animation\FAnimNode_Base\Update) call on a worker thread.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h

Include

#include "Animation/AnimNodeBase.h"

Syntax

virtual bool CanUpdateInWorkerThread() const

Remarks

Whether this node can run its Update() call on a worker thread. This is called on the game thread. If any node in a graph returns false from this function, then ALL nodes will update on the game thread.

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