Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h |
Include |
#include "Animation/AnimNodeBase.h" |
virtual bool CanUpdateInWorkerThread() const
Whether this node can run its Update() call on a worker thread. This is called on the game thread. If any node in a graph returns false from this function, then ALL nodes will update on the game thread.