FAnimNode_Base::NeedsOnInitializeAnimInstance

For nodes that need some kind of initialization that is not dependent on node relevancy (i.e. it is insufficent or inefficent to use Initialize_AnyThread), return true here.

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Override Hierarchy

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h

Include

#include "Animation/AnimNodeBase.h"

Syntax

virtual bool NeedsOnInitializeAnimInstance() const

Remarks

For nodes that need some kind of initialization that is not dependent on node relevancy (i.e. it is insufficent or inefficent to use Initialize_AnyThread), return true here.

that this is called at load on the UAnimInstance CDO to avoid needing to call this at runtime.

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