FAnimNode_Inertialization::ApplyInertialization

Apply Inertialization

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_Inertialization.h

Include

#include "Animation/AnimNode_Inertialization.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimNode_Inertialization.cpp

Syntax

virtual void ApplyInertialization
(
    FPoseContext & Context,
    const FInertializationPoseDiff & PoseDiff,
    float ElapsedTime,
    float Duration
)

Remarks

Apply Inertialization

Applies the inertialization pose difference to the current pose (feathering down to zero as ElapsedTime approaches Duration). This function is virtual so that a derived class could optionally adjust the pose based on any regularization done in StartInertialization.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss