Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_Inertialization.h |
Include |
#include "Animation/AnimNode_Inertialization.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimNode_Inertialization.cpp |
virtual float ConsumeInertializationRequest
(
FPoseContext & Context
)
Consume Inertialization Request
Returns any pending inertialization request and removes it from future processing. Returns zero if there is no pending request. This function is virtual so that a derived class could optionally hook into other external sources of inertialization requests (for example from the owning actor for requests triggered from game code).