| FAnimNode_Base
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_LinkedInputPose.h |
Include |
#include "Animation/AnimNode_LinkedInputPose.h" |
struct FAnimNode_LinkedInputPose : public FAnimNode_Base
Name | Description | ||
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CachedAttributes |
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CachedInputCurve |
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CachedInputPose |
If this linked input pose is not dynamically linked, this cached data will be populated by the calling linked instance node before this graph is processed. |
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Graph |
The graph that this linked input pose node is in, filled in by the compiler |
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InputPose |
Input pose, optionally linked dynamically to another graph |
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Name |
The name of this linked input pose node's pose, used to identify the input of this graph. |
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OuterGraphNodeIndex |
The node index of the currently-linked outer node. |
Name | Description | |
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FAnimNode_LinkedInputPose() |
Name | Description | ||
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DynamicLink ( |
Called by linked instance nodes to dynamically link this to an outer graph |
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DynamicUnlink() |
Called by linked instance nodes to dynamically unlink this to an outer graph |
Name | Description | ||
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Evaluate_AnyThread ( |
Called to evaluate local-space bones transforms according to the weights set up in Update(). |
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GatherDebugData ( |
Called to gather on-screen debug data. This is called on the game thread. |
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Update_AnyThread ( |
Called to update the state of the graph relative to this node. |
Name |
Description |
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DefaultInputPoseName |
The default name of this input pose |