| FAnimNode_AssetPlayerBase::GetCurrentAssetLength()
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_SequencePlayer.h |
Include |
#include "Animation/AnimNode_SequencePlayer.h" |
Source |
/Engine/Source/Runtime/Engine/Private/Animation/AnimNode_SequencePlayer.cpp |
virtual float GetCurrentAssetLength()
Functions to report data to getters, this is required for all asset players (but can't be pure abstract because of struct instantiation generated code).