| FAnimNode_Base
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_TransitionPoseEvaluator.h |
Include |
#include "Animation/AnimNode_TransitionPoseEvaluator.h" |
struct FAnimNode_TransitionPoseEvaluator : public FAnimNode_Base
Animation data node for state machine transitions. Can be set to supply either the animation data from the transition source (From State) or the transition destination (To State).
Name | Description | ||
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CachedAttributes |
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CachedCurve |
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CachedPose |
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CacheFramesRemaining |
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TEnumAsByte< EE... |
DataSource |
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TEnumAsByte< EE... |
EvaluatorMode |
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FramesToCachePose |
Name | Description | |
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FAnimNode_TransitionPoseEvaluator() |
Name | Description | ||
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CachePose ( |
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InputNodeNeedsEvaluate() |
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InputNodeNeedsUpdate() |
Name | Description | ||
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CacheBones_AnyThread ( |
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). |
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Evaluate_AnyThread ( |
Called to evaluate local-space bones transforms according to the weights set up in Update(). |
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GatherDebugData ( |
Called to gather on-screen debug data. This is called on the game thread. |
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Initialize_AnyThread ( |
Called when the node first runs. |
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Update_AnyThread ( |
Called to update the state of the graph relative to this node. |