FAnimParentNodeAssetOverride

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimBlueprint.h

Include

#include "Animation/AnimBlueprint.h"

Syntax

struct FAnimParentNodeAssetOverride

Variables

Name Description

Public variable

UAnimationAsset...

 

NewAsset

Public variable

FGuid

 

ParentNodeGuid

Constructors

Name Description

Public function

FAnimParentNodeAssetOverride()

Public function

FAnimParentNodeAssetOverride

(
    FGuid InGuid,
    UAnimationAsset* InNewAsset
)

Operators

Name Description

Public function

bool

 

operator==

(
    const FAnimParentNodeAssetOverride ...
)

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