| FAnimInstanceProxy
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Module |
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Header |
/Engine/Source/Runtime/Engine/Public/Animation/AnimSingleNodeInstanceProxy.h |
Include |
#include "Animation/AnimSingleNodeInstanceProxy.h" |
struct FAnimSingleNodeInstanceProxy : public FAnimInstanceProxy
Proxy override for this UAnimInstance-derived class
Name | Description | ||
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bCanProcessAdditiveAnimations |
If this is being used by a user (for instance on a skeletal mesh placed in a level) we don't want to allow additives. |
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CurrentAsset |
Current Asset being played. that this will be nullptr outside of pre/post update |
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PreviewCurveOverride |
Pose Weight value that can override curve data. |
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SingleNode |
The internal anim node that does our processing |
Name | Description | |
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FAnimSingleNodeInstanceProxy() |
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FAnimSingleNodeInstanceProxy ( |
Name | Description | |
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~FAnimSingleNodeInstanceProxy() |
Name | Description | ||
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CanProcessAdditiveAnimations() |
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float |
GetCurrentTime() |
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GetFilterLastOutput() |
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float |
GetPlayRate() |
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IsLooping() |
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IsPlaying() |
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IsReverse() |
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PropagatePreviewCurve ( |
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ResetWeightInfo() |
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SetAnimationAsset ( |
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SetBlendSpaceInput ( |
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SetCurrentTime ( |
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SetLooping ( |
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SetMontagePreviewSlot ( |
Set the montage slot to preview. |
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SetPlaying ( |
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SetPlayRate ( |
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SetPreviewCurveOverride |
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SetReverse ( |
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UpdateBlendspaceSamples ( |
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UpdateMontageWeightForSlot ( |
Update internal weight structures for supplied slot name. |
Name | Description | ||
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ClearObjects() |
Clear any UObjects we might be using. |
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Evaluate ( |
Evaluate override point the node graph will not be evaluated if this function returns true |
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Initialize ( |
Called when our anim instance is being initialized |
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InitializeObjects ( |
Copy any UObjects we might be using. Called Pre-update and pre-evaluate. |
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PostUpdate ( |
Called after update so we can copy any data we need |
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PreUpdate ( |
Called before update so we can copy any data we need |
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UpdateAnimationNode ( |
Updates the anim graph |