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Header |
/Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h |
Include |
#include "Animation/AnimationAsset.h" |
struct FAnimTickRecord
Information about an animation asset that needs to be ticked
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union FAnimTick... |
@1469 |
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bCanUseMarkerSync |
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FBlendFilter &#... |
BlendFilter |
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BlendSampleDataCache |
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FAnimTickRecord... |
BlendSpace |
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float |
BlendSpacePositionX |
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float |
BlendSpacePositionY |
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bLooping |
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float |
CurrentPosition |
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float |
EffectiveBlendWeight |
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float |
LeaderScore |
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MarkersPassedThisTick |
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MarkerTickRecord |
Marker sync related data |
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FAnimTickRecord... |
Montage |
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float |
MoveDelta |
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float |
PlayRateMultiplier |
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float |
PreviousPosition |
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float |
RootMotionWeightModifier |
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SourceAsset |
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float * |
TimeAccumulator |
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FAnimTickRecord() |
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float |
GetRootMotionWeight() |
Return the root motion weight for this tick record. |
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operator< ( |
This can be used with the Sort() function on a TArray of FAnimTickRecord to sort from higher leader score |