FAnimationBaseContext::LogMessageInternal

Interface for node contexts to register log messages with the proxy

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h

Include

#include "Animation/AnimNodeBase.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimNodeBase.cpp

Syntax

void LogMessageInternal
(
    FName InLogType,
    EMessageSeverity::Type InSeverity,
    FText InMessage
) const

Remarks

Interface for node contexts to register log messages with the proxy

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss