FAnimationBaseContext::FAnimationBaseContext

We define a copy constructor here simply to avoid deprecation warnings with clang

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimNodeBase.h

Include

#include "Animation/AnimNodeBase.h"

Source

/Engine/Source/Runtime/Engine/Private/Animation/AnimNodeBase.cpp

Syntax

FAnimationBaseContext
(
    const FAnimationBaseContext & InContext
)

Remarks

We define a copy constructor here simply to avoid deprecation warnings with clang

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