FAnimationGroupReference

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimationAsset.h

Include

#include "Animation/AnimationAsset.h"

Syntax

struct FAnimationGroupReference

Variables

Name Description

Public variable

FName

 

GroupName

The name of the group.

Public variable

TEnumAsByte< EA...

 

GroupRole

The type of membership in the group (potential leader, always follower, etc...)

Public variable

EAnimSyncGroupS...

 

GroupScope

The scope at which marker-based sync is applied (local, component etc...)

Constructors

Name Description

Public function

FAnimationGroupReference()

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