FAnimationRecordingSettings

Settings describing how to record an animation

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimationRecordingSettings.h

Include

#include "Animation/AnimationRecordingSettings.h"

Syntax

struct FAnimationRecordingSettings

Remarks

Settings describing how to record an animation

Variables

Name Description

Public variable

bool

 

bAutoSaveAsset

Whether to auto-save asset when recording is completed. Defaults to false

Public variable

bool

 

bCheckDeltaTimeAtBeginning

Whether to check DeltaTime at recording for pauses, turned off for TakeRecorder

Public variable

bool

 

bRecordCurves

Whether or not to record curves

Public variable

bool

 

bRecordInWorldSpace

Whether to record animation in world space, defaults to true

Public variable

bool

 

bRecordTransforms

Whether or not to record transforms

Public variable

bool

 

bRemoveRootAnimation

Whether to remove the root bone transform from the animation

Public variable

TEnumAsByte< ER...

 

InterpMode

Interpolation mode for the recorded keys.

Public variable

float

 

Length

Maximum length of the animation recorded (in seconds).

Public variable

float

 

SampleRate

Sample rate of the recorded animation (in Hz)

Public variable

TEnumAsByte< ER...

 

TangentMode

Tangent mode for the recorded keys.

Constructors

Constants

Name

Description

DefaultMaximumLength

1 minute default length

DefaultSampleRate

30Hz default sample rate

UnboundedMaximumLength

Length used to specify unbounded

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