FAnimationTransitionRule

This structure represents a baked transition rule inside a state.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimStateMachineTypes.h

Include

#include "Animation/AnimStateMachineTypes.h"

Syntax

struct FAnimationTransitionRule

Remarks

This structure represents a baked transition rule inside a state.

Variables

Name Description

Public variable

FName

 

RuleToExecute

Public variable

int32

 

TransitionIndex

Public variable

bool

 

TransitionReturnVal

What RuleToExecute must return to take transition (for bidirectional transitions)

Constructors

Name Description

Public function

FAnimationTransitionRule()

Public function

FAnimationTransitionRule

(
    int32 InTransitionState
)

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