FBakedAnimationState

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimStateMachineTypes.h

Include

#include "Animation/AnimStateMachineTypes.h"

Syntax

struct FBakedAnimationState

Variables

Name Description

Public variable

bool

 

bAlwaysResetOnEntry

Whether or not this state will ALWAYS reset it's state on reentry, regardless of remaining weight.

Public variable

bool

 

bIsAConduit

Public variable

int32

 

EndNotify

Public variable

int32

 

EntryRuleNodeIndex

Public variable

int32

 

FullyBlendedNotify

Public variable

TArray< int32 >

 

LayerNodeIndices

Indices into the property array for layer nodes in the state.

Public variable

TArray< int32 >

 

PlayerNodeIndices

Indices into the property array for player nodes in the state.

Public variable

int32

 

StartNotify

Public variable

FName

 

StateName

The name of this state.

Public variable

int32

 

StateRootNodeIndex

The root node index (into the AnimNodeProperties array of the UAnimBlueprintGeneratedClass)

Public variable

TArray< FBakedS...

 

Transitions

Set of legal transitions out of this state; already in priority order.

Constructors

Name Description

Public function

FBakedAnimationState()

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