FBaseBlendedCurve::GetValidElementCount

Get Valid Element Count from given UIDToArrayIndexLUT

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Animation/AnimCurveTypes.h

Include

#include "Animation/AnimCurveTypes.h"

Syntax

static int32 GetValidElementCount
(
    TArray< uint16 > const * InUIDToArrayIndexLUT
)

Remarks

Get Valid Element Count from given UIDToArrayIndexLUT

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss