FBaseBlendedCurve::Lerp

Blend (A, B) using Alpha, same as Lerp

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Animation/AnimCurveTypes.h

Include

#include "Animation/AnimCurveTypes.h"

Syntax

void Lerp
(
    const FBaseBlendedCurve & A,
    const FBaseBlendedCurve & B,
    float Alpha
)

Remarks

Blend (A, B) using Alpha, same as Lerp

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