FBoneData

Encapsulates commonly useful data about bones.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Animation/AnimTypes.h

Include

#include "Animation/AnimTypes.h"

Syntax

class FBoneData

Remarks

Encapsulates commonly useful data about bones.

Variables

Name Description

Public variable

bool

 

bHasSocket

If a Socket is attached to that bone

Public variable

bool

 

bKeyEndEffector

If matched as a Key end effector

Public variable

TArray< int32 >

 

BonesToRoot

List of bone indices from parent up to root.

Public variable

TArray< int32 >

 

Children

Direct descendants. Empty for end effectors.

Public variable

TArray< int32 >

 

EndEffectors

List of end effectors for which this bone is an ancestor.

Public variable

FName

 

Name

Bone name.

Public variable

FQuat

 

Orientation

Public variable

FVector

 

Position

Functions

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