Module |
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Header |
/Engine/Source/Runtime/Engine/Public/Animation/AnimTypes.h |
Include |
#include "Animation/AnimTypes.h" |
class FBoneData
Encapsulates commonly useful data about bones.
Name | Description | ||
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bHasSocket |
If a Socket is attached to that bone |
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bKeyEndEffector |
If matched as a Key end effector |
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BonesToRoot |
List of bone indices from parent up to root. |
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Children |
Direct descendants. Empty for end effectors. |
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EndEffectors |
List of end effectors for which this bone is an ancestor. |
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Name |
Bone name. |
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Orientation |
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Position |
Name | Description | ||
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GetDepth() |
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GetParent() |
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IsEndEffector() |