Module |
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Header |
/Engine/Source/Runtime/Engine/Public/Animation/CachedAnimData.h |
Include |
#include "Animation/CachedAnimData.h" |
struct FCachedAnimStateData
This file contains a number of helper structures that can be used to process state-machine- related data in C++. This includes relevancy, state weights, animation time etc.
Name | Description | |
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FCachedAnimStateData() |
Name | Description | ||
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float |
GetGlobalWeight ( |
Global weight of state in AnimGraph |
|
float |
GetWeight ( |
Local weight of state inside of state machine. |
|
IsActiveState ( |
Is State active? |
|
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IsFullWeight ( |
Is State Full Weight? |
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float |
IsMachineRelevant ( |
Is the State Machine relevant? (Has any weight) |
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IsRelevant ( |
Is State relevant? |
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IsValid ( |
Did it find a matching StateMachine and State in the AnimGraph? |