FComponentSpacePose

A pose in component space (i.e. each transform is relative to the component's transform)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/Animation/AnimationTypes.h

Include

#include "Animation/AnimationTypes.h"

Syntax

struct FComponentSpacePose

Remarks

A pose in component space (i.e. each transform is relative to the component's transform)

Variables

Name Description

Public variable

TArray< FName >

 

Names

Public variable

TArray< FTransf...

 

Transforms

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